![]() ![]() Works only for some default stances attachToLogic: Boolean - (Optional, default true) true to attach the unit to the created logic object, forcing it in one position Return Value: Nothing Examples Example 1: call BIS_fnc_ambientAnim Example 2: // will search for a chair within 2 meters around the unit and will place the unit on it SnapTo: Object - (Optional, default objNull) the object where the unit will be snapped to interpolate: Boolean - (Optional, default false) should try to interpolate into the ambient animation. Some values are missing due to duplicate results, e.g "STAND" does the same as "STAND1"ĮquipmentLevel: String - the equipment level of the unit. Execution: call Groups: Ambient Syntax Syntax: call BIS_fnc_ambientAnim Parameters: unit: Object - unit that will play the animations animationSet: String - the animation set to play. ![]() Animations can be cancelled using _unit call BIS_fnc_ambientAnim_terminate.
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